News
Research: Culinary Heritage
Since 2018, i-strategies have been implemented for Ciù Ciù Tenimenti Bartolomei wine company, the culinary heritage project "Marche Food and Wine Memories". The project is collecting the life histories and oral culinary memories of the last sharecroppers of the Marche...
Learning Innovation: Meeting Local Heroes
Meeting Local Heroes is an i-strategies module based on social learning theory. Social learning is founded on the idea that learners' new behaviour can be acquired by observing and imitating others. More in detail, university students meet selected fascinating local...
Learning Innovation: Wine Education Challenges
i-strategies is based in the south of the Le Marche region, one of the Central Italian regions, where wine is a relevant part of the local history, culture and economy. Furthermore, thanks to the strategic collaboration with Ciù Ciù Tenimenti wine company, especially...
Research methods: Narrative Interviews
Narrative interviews are one of the key qualitative research methods used by i-strategies for implementing research and innovation projects. In the context of the "Marche Food and Wine Memories" project, Gianluca Vagnarelli, i-strategies founder, conducted more than a...
Learning Innovation: International Summer School
As i-strategies, we designed an International Summer School format that is flexible and based on non-formal and informal educational activities. More in detail, we offer four experienced educational formats that can be combined according to the university's and...
Learning Innovation: International Learning Activity
In the context of several educational events hosted by i-strategies at Offida, Marche region (Italy), international university students and their professors have been involved in many learning activities based on the triple "E" educational model: Exercise. Instead of...
Learning Innovation: Students-Stakeholders Dialogue
The student-stakeholder dialogue is a knowledge-exchange format created by i-strategies to favour the dialogue between international university students and local stakeholders of the Marche region, Italy. The concept. The knowledge-exchange dialogue is based on two...
Learning Innovation Award nomination for an i-strategies project
The Danish Erasmus+ National Agency has chosen to nominate, for the 2023 edition of the prestigious European Innovative Teaching Award (EITA) - the European competition that rewards the most innovative training projects funded by the Erasmus+ program - the MARHER...
Learning Innovation: Project Based Learning
As well known, Project Based Learning (PBL) is a learning approach that involves students designing and developing concrete solutions to a real problem. Usually, working in small teams, they implement creative and relations skills transferring knowledge into practice....
Learning Innovation: Narrative Gamification
In the context of the MARHER project, i-strategies created "PantafGA", an educational and narrative game. The game's name is inspired by a folk belief, an imaginary beast creature, Pantafca, from Sothern Marche and Abruzzo regions. The game aims is to offer to...
Learning Innovation: Visual Skill Set
The skill set framework - also called a competency framework -, is a structured and comprehensive model that defines the specific competencies required for successful performance in a particular sector. It systematically identifies, describes, organises, and assesses...
Learning Innovation: Video Storytelling
Storytelling has been an integral part of human communication since ancient times. In higher education, incorporating storytelling as a learning tool offers numerous advantages. Advantages of Storytelling as a learning tool in Higher Education: Engagement and Active...